Arduino Rainstick is an interactive experience that tasks users to transform a barren landscape into a thriving rainforest by using a rainstick. This project uses Arduino and Processessing. I developed the game concept and logic, built the physical interface and hardware, and was the lead on programming. Sound and visual assets, as well as the trailer, were created by my teammates.

The rainstick is outfit with a tilt ball switch and two pressure sensors. Users tilt the rainstick to control sound, rain, and growth, while the type and rate of growth are determined by pressure sensor input.