The Pipers Payoff os a musical "choose your own adventure" game that uses a recorder outfit with a microphone, Pure Data, and Gem, to control the user experience. Players work their way through a narrative and associated challenges by playing specific notes on the recorder. I developed game logic, worked with teammates on game programming, created the rat and Pied Piper assets, as well as filmed and edited the trailer. Assets were created using Adobe Illustrator and Flash. The trialer was edited in After Effects.