Cat, Dog, Chicken is an board game which uses fiducials along with Pure Data and TUIO and Reactivision to create a musical accompaniment to gameplay. As users move thier gamepieces along the board, assigned audio tracks from a recording will play in accordance with gamepiece coordinates and rotation. Rotation of a gamepiece modulates volume, resonance, or frequency. I completed game programming and booklette as well as worked with teammates on game logic and fiducial regognition. The booklet was created using Adobe InDesign.

Cat, Dog, Chicken Booklette 1

Cat, Dog, Chicken Booklette 2

Cat, Dog, Chicken Booklette 3

Cat, Dog, Chicken Booklette 4